Steps

Steps

Wednesday, March 4, 2015

Taking Small Steps into the process of Game Design

Good morning everyone!  Day 3 at PRO VITA!!

Today, we play ONE SCENE AT A TIME which is a game either for College Freshman entering school or in school during their first semester.  I will be playing it with 9-11th graders in a boarding school.  I am going to learn a lot!  But, also, it is another form of game and this is a GAME DESIGN class.  Does it work?  What is the objective?  Could the scenarios be used for ENTER THE CAVE?  How would that happen?  What are the Pros and Cons?

People who I have met!

Dyllan McGee and MAKERS

Getting Into The Best College For You Edward Woodyard


Time to move the table!  More later....

We did not move the table because these guys (the students) said we didn't need to.  For me today, it was about not talking, talking, explaining...SO HARD!

It was an extremely valuable class on so many fronts!

Off the board:

What Skills would a Player use to play ENTER THE CAVE?

  • Decision-making
  • Communication
  • Recognition of problems
  • Solving problems
  • Reasoning
  • Walking in other people's shoes
ONE SCENE AT A TIME:

Pros:
  • Good Ice Breaker game
  • Think of different situations
  • Entertaining
Pro/Con
  • Engage in conversation
  • Timer is unnecessary but an egg timer could be used to get conversations started
  • Tension within group (supports competition but overshadows purpose of game)
Cons:
  • There could be more Answer Cards that are applicable to each situation
  • Currently the game is somewhat disorganized
  • No way to keep answers anonymous when they go to the Reader
I have written a number of notes for myself in addition to these notes from the board.

Challenges:

Can Players become Redesigners for a game whose focus is not exactly them?
Can students use simpler words that describe play objectives or action?  We train students to have great vocabularies but the design action and ultimate directions must be comprehensible.
 

Aha, something  new to read.



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